Data Server: How do I avoid firing a trigger when a negative play occurs?

Topic

How do I avoid firing a trigger when a negative play occurs? For example, if I play a headshot every time a player rushes (but don't want to show it when they lose yards).
 

Environment

Product Family: Sports Software and Controller
Product: Data Server
Components: Automated data triggers
Control System:

Steps

Instead of using the 'Changes' condition, use an 'Increases' or 'Decreases' condition instead. Further, if you have a DID that specifies that the data is numeric you can even fill a delta value:
'Score Increases by 6' for example if you want to detect a touchdown. 'Rushing_Yards Increases by 10' for a big rushing play.

KB ID: 000019776


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